local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 11021
L0_1 = {}
L1_1 = 1102101
L2_1 = 1102102
L3_1 = 1102107
L4_1 = 1102108
L5_1 = 1102103
L6_1 = 1102104
L7_1 = 1102109
L8_1 = 1102105
L9_1 = 1102106
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1102101"] = L1_1
L1_1 = {}
L0_1["1102102"] = L1_1
L1_1 = {}
L0_1["1102103"] = L1_1
L1_1 = {}
L0_1["1102104"] = L1_1
L1_1 = {}
L0_1["1102105"] = L1_1
L1_1 = {}
L0_1["1102106"] = L1_1
L1_1 = {}
L0_1["1102107"] = L1_1
L1_1 = {}
L0_1["1102108"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10280
L4_1.alias = "Npc10280"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Girl1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10281
L5_1.alias = "Npc10281"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11021Yuren1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad1"
L3_1.pos = "Q11021Gadget1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Girl1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11021Yuren1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad1"
L3_1.pos = "Q11021Gadget1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300118
L3_1.alias = "Q11021Gad2"
L3_1.pos = "Q11021Gadget2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad3"
L3_1.pos = "Q11021Gadget3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102105"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021ZL2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Girl3"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11021Yuren3"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102106"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300070
L3_1.alias = "Q11021Compass"
L3_1.pos = "Q11021Gadget1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102107"] = L1_1
L1_1 = {}
L0_1["1102108"] = L1_1
quest_data = L0_1
